About This Game For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era In the 14th Century the world order is beginning to transform itself.

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Stuck in The Guild II Renaissance? Find the latest cheats, trainers, guides and walkthroughs to help you in your game. Jan 28, 2018 - For The Guild 2 on the PC, GameFAQs has 1 cheat. Mar 15, 2017 The Guild 2 Cheats - PC Cheats: This page contains a list of cheats, codes,.

Game saves for ghost squad nintendo wii u. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance.

Features: • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower • New goods, buildings, ambient details and effects • All new scenarios ('Transylvania', 'The Rhineland' and 'The Alps') & bigger world maps • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty).

To get gold quickly to start, choose a workshop that is mostly self sufficient. Mines are great bu expensive, crofts and fisher shacks are good for cash as well. You can make decent gold running a brickery and making pots and busts pretty quickly, build it near the clay and quarry. Once you build up a decent mound of cash to invest, make a new workshop that uses those raw materials. Farm and Orchards supply a brewery or bakeshop well. Mines supply smithies, woodcutter shacks supply turneries and churches that make lots of papers and poems.

Try to marry outside your profession and team up with another class to get at resources you can't harvest with your own buildings. A fisherman patron selling fried herring is one of my favorite starting points too.;) They can harvest it all on their own, and herring usually sells just as well as the smoked salmon. Plus at higher building levels, mussel soups and pearl necklaces! For money, I usually start with craftsmen. Most of their shops make goods that sell for decent gold, especially the smithy. It also has the added bonus of making an armorsmith to arm all of your dynasty members to the hilt with fullplates, helms and longswords to thwart those pesky bandits and thugs.

Always sell your goods when the market is starving with them and sell in bulk with a nice horse or oxcart filled to the brim. If you nickle and dime your sales 10 at a time several times a day, the selling price will turn a measly red color. Have your workers pile up 40-60 units of goods and send the cart around 18:00-20:00 hours and flood that market so hard it takes 24 hours to dry up again. And if other dynasties are flooding the market with similar goods, burn their workshops down or hit them with stinkbombs or flowers of discord to interrupt their production.

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