Been wanting to post this for a couple days now, keep forgetting though, thanks to everyone that e-mailed it in. Please take note that this post is a preview and not a review. This is the Ultimate Papercraft 3D software from Brad Bolthouse. Those in the 3D community might know Mr.

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Bolthouse from his previous works such as the and LithUnwrap. Details about Ultimate Papercraft 3D from the official site. DESCRIPTION: Ultimate Papercraft 3D is a specialty Windows tool for creating papercraft from 3D models. It includes an easy-to-use layout editor for bringing your papercraft designs to reality and a 3D window for viewing your 3D models. It is ideal for artists, professionals, modellers, and hobbyists, and easy enough to use for all levels of computer users. FEATURES: Create papercraft from 3D models. Easy-to-use layout editor.

Easily unfold edges with a single click. Print your layout directly to the printer. Export your layout to high resolution bitmaps. Mark vertex edges for cutting prior to unfolding. Customize the shape, size, and color of edge flaps. Add edge padding to offset paper cutting errors.

Layout includes gridlines and object snapping. Identify adjoining flap edges by numbers. Align and orient parts automatically. Add text and pictures to your layout. 99 level undo system by number or storage. Export your layout to BMP, DXF, EPS, and EMF formats.

DXF files compatible with ROBO Master and ROBO Master Pro. Material editor for editing material and texture properties. 3D editing tools include triangulating, flipping, welding, unwelding of vertices and faces.

Maker

Import formats includes Collada DAE, Autodesk FBX/3DS, Autocad DXF, Lightwave LWO, WaveFront OBJ, DirectX, Stereo Lithography STL, Metasequoia MQO, and Ultimate Unwrap3D U3D. Export formats includes Windows Bitmap BMP, Autocad DXF, WaveFront OBJ, Encapsulated EPS, Windows Metafile EMF, and Postscript PDF(using PDFCreator). Some screenshots: Ultimate Papercraft 3D is a promising new alternative to the de facto standard (PD), it pretty much has the same features but with some new stuff (outlined above).

I encourage the designers to download the demo and try it out. It's free to try and $39.95 to buy.

Will it unseat Pepakura in its unfolding throne? Only time will tell. Do remember that Pepakura has a 10 year head start - it was called Tenkai back then. Anonymous This software will need to be rewriten before anyone in their right mind buys it. It has issues with DEP which will cause it to malfunction if DEP is on. DEP should always be turned on in XP to help stop viruses and other random code causing problems.

The other major issue is the need for a workaround for Vista and any other upcoming WinOSes. Who would buy software that will be difficult or useless when they buy their next PC. If I want software that only works on last generations OS I would buy a MAC. Anonymous This is obviously a very old thread by now, but I'll still weigh in. I'm what you might consider a 'higher end' user.

I build models in 3ds Max and do most of my texturing in Photoshop. I tend to use huge 4096px textures for excellent print quality. Ultimate Papercraft 3d is now at Version 1.2 (Mar. 2011) and I recently purchased it after extensive demoing over a period of weeks.

I am also familiar with Pepakura. While this software is not perfect (I've encountered the odd bug here and there), and the interface takes some getting used to, I still think this program is an absolute bargain for the price.

Once you get used to the interface and assign hotkeys to different selection modes (vertex, edge, face)you can work very fast. I actually prefer to flexibility offered by the complexity of this program.

A little steeper learning curve has its payoffs. Considering its capability of handling hi-res textures (compared to Pepakura without the expensive hi-res upgrade), this is easily my new choice of papercraft software. Oh, and the few times I've had a problem, I've emailed the programmer and he personally contacted my back right away. Top marks for customer service.

A reddit for the discussion and sharing of paper crafts and paper models. When posting something new, after you've made your post: [Build] (for posts about things that you've built, or a picture that you've taken yourself. If possible, please include the download link) [Model] (for models that you've found online or elsewhere) [Help] for any questions you might have. If you are looking for something specific, please mention your region. What to use in general: Paper - use paper that is heavier than regular printer paper (regular printer paper is ~20lb/ ~75gsm). Thicker paper = more sturdy model, but harder to cut/fold/score.