Makehuman 2 0 Updates
'MakeHuman Community 1.2.0' is a major update of the underlying code, where the focus has been to replace outdated dependencies and modernize the system. Further, a shift in focus has been made to position MakeHuman as a shared tool serving the larger community through integrated access to third party assets and extended functionality. Dec 18, 2018 - MakeHuman, an open source character creation software that started life as a Blender plugin, recently released 1.2.0 Alpha 2.
Contents • • • • • • • • • • • • • • • • • • • General In most cases, there should be no problem running versions 1.1.1 and 1.2.0 on the same system. They will not interfere with each other's files. You can find download links for 1.2.0 at the bottom of this page. 'MakeHuman Community 1.2.0' is a major update of the underlying code, where the focus has been to replace outdated dependencies and modernize the system.
Further, a shift in focus has been made to position MakeHuman as a shared tool serving the larger community through integrated access to third party assets and extended functionality. Where to download You can. Providing feedback and bug reports As always with an alpha release, the important part is getting feedback and bug reports. If in doubt, feedback and bug reports can always be posted on the forums. But more formal bug trackers are here: • For MakeHuman as such: • For the asset downloader: • For the makehuman side of the new blender integration: • For the blender side of the new blender integration: • For issues specific to MHX2: The following are the changes since version 1.1.1. Changes since alpha 1 Note that the graphics card issue has not been addressed yet. So if alpha 1 did not work for you, alpha 2 will not either.
The following are fixes made since the release of 1.2.0 alpha 1: • LINUX: makehuman root is now ~/Documents/makehuman/v1py3 (or whatever your platform name for 'Documents' is, it is fetched from the XDG configuration) rather than ~/makehuman/v1py3. This is the standard used on other platforms, but it will mean that you will have to manually move data you want to keep from the old location to the new. The asset downloader This version of MakeHuman bundles the asset downloader plugin.
By using this you can access all the hundreds of user contributed assets that are available via the MakeHuman Community. Within the UI you can search for assets, show screenshots, read about details and download. Downloaded assets are automatically placed in your local asset directory so that you can immediately go to the geometries tabs and, for example, equip the newly downloaded clothes. New blender integration.
Convert to IK rig This release bundles a rich set of blender functionalitites, which can be added to blender in the form of an addon. Not all functionality will be listed here, but the following are some highlights. Import directly from MakeHuman In blender it is now possible to fetch a toon directly from a running instance of MakeHuman, without having to first save the toon to a file.
The importer will talk with the makehuman instance and fetch all meshes (such as the body, hair clothes.), materials, rigs and poses. The process is almost instantaneous (a toon with a lot of clothes might take a few seconds to import). The importer UI supports a wide range of settings and presets. By using a preset you can, for example, import a body mesh suitable for using together with MakeClothes.
This will make it significantly easier to develop assets aimed at a specific body type. Note that for the importer to work, you will have to go to the Community -> Socket tab in MakeHuman and enable 'Accept connections'. Otherwise MakeHuman won't answer, and you will get an error in Blender.
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IK and amputations The importer will use the skeleton set in MakeHuman to rig the resulting character in Blender. The rig can then be extended with the 'IK rig' functionality: By clicking a button you can get extra IK controls, and IK chains set up for arms, legs and fingers. Rigs can also be amputated in case detailed bones are not required. All rigs currently available to MakeHuman are supported. Kinect To be written A new windows installer The windows version is now distributed as an executable installer that supports uninstall.