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2001 First Person Shooters: Third Person Shooters: Free Fan-Made Games: Simulations: ShootEm Up 2D/3D: FPS Year Summary - 2001 and was an innovative TPS about a man seeking revenge on crime bosses. It was the first game to use the 'bullet-time' slowing feature so that you could see the paths of bulets to avoid them, made famous in the movie The Matrix. It was made by a Finland developer and signalled the emergence of other nations besides in Western Europe, North America, and Far East Asia as new innovators. Was another, this time from a Czech Republic developer. It brought about a more realistic approach to multiplayer war simulations. In fact, the game was the base for the virtual military simulator VBS1 which is used by several countries to train their soldiers.

You can give your in-game squad various commands and can control many different vehicles such as trucks, helicopters, and combat planes. Was the first game to have destructable environments. The Geo-Mod engine allowed you to shoot through doors and walls in the setting of future mines on the planet Mars. Max Payne Operation Flashpoint Red Faction was a surprise hit budget shooter from a Croatian developer that returned to a kind of simple run-and-gun shooting like Doom but with a colorful engine and unique enemies like screaming headless bombers that run at you. Was a creepy horror FPS from the mind of the famous author.

You can bet the monsters are scary and you can use various spells as well as traditional weapons. The Unreal engine makes a gorgeous mansion and otherworldy settings and the use of sound is particularly frightening. Is of a genre seldom done, an underwater shooter. It does provide for a unique setting where shots in liquid react differently and slower than in air. There's mercenary and army ships as well as undersea monsters to combat. The game was one of the first applications to fully use the T&L effects (transform, clipping, and lighting) which involves moving three-dimensional objects in a virtual world and converting the coordinates to a two-dimensional view, only drawing things that might be visible to the viewer, and taking light objects in a virtual scene, and calculating the resulting colour of surrounding objects as the light falls upon them.

It later became standard in DirectX7. Serious Sam: The First Encounter Clive Barker's Undying Aquanox was the start of another popular Tom Clancy shooter series after Rainbow Six involving special elite forces in modern-day military missions. The tactical game has you selecting six teammates with different abilities. Was a popular return to the FPS originator mixed in with Indiana Jones territory where the Nazies are experimenting with ancient magic. You will encounter enemies such as mummies and zombies as well as more conventional war levels bove ground. You could throw objects like chairs at enemies and there was a great-looking flamethrower weapon.

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Was one of the first MMOFPS (Massively Multiplayer Online) games to come about. Fantasy RPGs have dominated the popular MMOs like Ultima Online, Everquest and World Of Warcraft where hundreds of players can be on one server and have to usually pay a monthly fee for the service.

However MMOFPS games have appeared throughout the decade and are getting more popular especially in Far East Asia. This one had some problems at the start due to lots of demand and unforseen problems but over time the game has settled down into an engrossing experience that stood the test of time the whole decade. The levels are huge taking place over the European battleground in 1/2 scale to real life. Video of gameplay for FPS games by Balg()rG:,. Ghost Recon Return To Castle Wolfenstein World War II Online First Person Shooters The Game Creators This allows users to make basic shooter/adventure games for Microsoft Windows. Programming and art skills are not required to develop Gamemaker games, but developers may optionally add custom media to their games using the DarkBASIC programming language. The 3D Gamemaker does not encourage one-theme game making, but encourages mixing different themes to make a game that's unique and fun to play.